Fool’s Core Devlog #4
Is it already time for another Fool’s Core devlog!? It feels like it was just yesterday I was showing off the actors and their moves… or rather their movements. Honestly, it doesn’t even feel like it has been that long since the first devlog and we are already on the fourth one. To be honest, keeping up with this devlog and my social media content has been a challenge but that’s what we’re here to talk about so let’s get into it.
A Fool’s Struggles
To be honest I didn’t know what to write about for this devlog. With Fool’s Core nearing its completion there isn’t much left to talk about regarding it. With that being said, I have no idea what game I plan to make with it. Even though it would inform some of my work on Fool’s Core, I didn’t care for the original idea that would start this journey. Since then I haven’t been able to come up with anything other than half ideas and it has been weighing down on me for a while.
It also doesn’t help that maintaining a presence on social media and giving you these astounding devlogs is requiring more effort than I originally thought. To make a long story short, it is taking up a lot of time I’d rather use for development and design. I understand it’s necessary to get myself out there but it can be exhausting and time-consuming. However, I already knew devoting my life to Whole Fool would present its challenges and struggles and I accept them willingly.
A Fool’s Efforts and Transitions
It’s times like this when I have to take a step back and appreciate the work I am doing and understand the ebb of my workflow. I may be having the most foolish case of “writer’s block” in this Universe and this social media-ing may be kicking my ass, but not only am I getting better with experience but my efforts have been showing their worth.
Fool’s Core may have hit a bit of a lull but that doesn’t have to necessarily be a bad thing. While I’ve been spending more time than I’d like to admit brainstorming game ideas for Misadventures of Whole Fool, it has allowed me more time to fine-tune Fool’s Core. A good example would be following a tutorial from SelinaDev and getting some sweet screen transitions done.

Conclusion
I guess the purpose of this devlog is to say that when it comes to creating, sometimes we are gonna hit roadblocks or have to flail around in the darkness but it is those experiences that will make us better at our craft. I almost didn’t want to write a devlog like this but the purpose of this is to share my journey with you all and sometimes the journey can be frustrating.
As always thank you for reading my devlog and I hope to see you back here for the next one! If you can’t get enough ByJustAsix or Whole Fool content you can follow me on Twitter, Instagram, and TikTok or you could always buy a fool some coffee over on my Ko-Fi. Thanks again and see you soon!